Absalom Adventures

Mists of Mwangi

Today’s cast of characters includes: Obi (sorcerer), Miro (bard) Ddim (Barbarian) Clarrissa (Me, cleric) and Zirul (ranger)

We suddenly find ourselves outside the Blackross Museum. An image of Adril Hestram appears in our minds.

The museum is cursed and Nigel Aldain needs our help and may once again join the pathfinder society if we can help / rescue him. (or at very least let the pathfinder society back into the museum to study its wonderour content). It seems that items (monkey heads) brought back from the Mwangi jungle have had an undesired effect. A mist rolls our of the crevasses round the doors. One of the party (Obi?) suggests we should put cloths around our face to protect from any ill effect that may be caused by the mist.

In the front door we go. My it’s cold. Is something watching us from the silver mist.Miro calls Obi a girl, I say that is a compliment. Obi tries to check for magic, only problem is Everything glows. Obi says the reason we brought DDim along is so that all three of the small folk can hide behind him. Zirul steps forward into the main corridor. Then steps into the first room.
As we proceed into the room, an Osirian mummy, a hulking skeleton, a shrunken corpse and a legoinair all appear – wait my eyes have deceived me it is only a ghoul, tow seletons and a mummy. Obi discovers arrows don’t work well on skeletons.
Ddim attacks with Bite “If it moves it’s edible”, I try to bash a skelly with my staff – No Hit – No Damage. The skeleton seems to like Miro which means it’s not hitting me. Obi reminds me about using Poistive channels of energy to harm undead. I do so and a skeleton promptly does. Oh no Ddim’s gone down, Zirul runs to assist him – a good whacking with his wand should help.
The skeleton near me decides that it must attack me – but fortunately it misses, that Irori. Both our main fighters ar down and even my best effort at healing then has not brought them back to the fight. Finally the brothers (Obi and Miro) take them all out. All Hail the little guys.

Much healing later, Obi finds a mwangi warrior (Statue?) holding a magical KuKri supposedly good for hitting Tiktaan creatures – the monkey heads that we believe are behind all of this. Now for the office – It’s been trashed. The mist is only knee high in here and swirling around the walls. Once again Zirul is the first to enter. Two scribe like creatures fall from the ceiling to attack. One tries to land on me but I step away at the last minute and wave my staff at it, the other does land on Ddim. Zirul tries to use the Kukri on them but misses. Once again the party is off to a wonderful start.
Ddim bites – it seems to be his most effective weapon.

Much fighting in the style of death by a thousand blows.
As the scribes go down a mist emerges from their mouths. When all are unconscious we put a cloth over their mouths.
Screaming comes from the bashed up cabinet ddim goes to investigate – the takes the cabinet outside to open. A scribe emerges tellin us what happened this morning when Trantos brought the monkey heads out of his pack. Back in the office we find scraps of paper telling how to use a bards countersong to offset the effects Tiktaan have on a creature the maddening mists of Mwangi.

Zirul runs across the hall and kicks open another door. Little mist but full of fanciful taxidermied creatures – but nothing to harm us. Another room – the toilets, complete with maddening laughter coming from a watchman playing with another’s severed head. Obi does the counterson thing and the watchman comes to his senses only to cry at seeing his friends head. He says before he went insane he saw Nigel carried away by apes and slathering monkeys.
Now from the main room. Guess who kicks open the door. Zirul. A figure is strapped to an alter atop a mwangi style ziggurat. Monkeys – lots of monkeys running everywhere. Miro hides incase they throw poo. Big ape. “bad” says obi as it stands next to Nigel. Ddim heads towards him. Nigel is gibbering and Obi steps in to orate him back to coherence. Destroy the Tiktaan he calls. Miro points one of them out to Zirul (who has the kukri) as it runs in and out of the ordinary monkeys. Ddim bites the big ape and Miro wonders about him needing distemper shots.

The nastly little Tiktaan tries to entangle us and snares Zirul – the only one with a weapon to hurt them. Ddim takes down the ape with one impressive hit thru the heart – the following bite is purely for pleasure. Now for the Tiktaan. Miro runs up to one BURNING HANDS. Much argument about whether it took damage. At the boys suggestion I shut the door to prevent any others escaping. Ddim will just have to come to me for healing – but no he’s raging to after the Tiktaan he goes. One dead Tiktaan – it seems we don’t need that special knife anyway.
Everything goes very still then all the monkeys run away. Done. Nigel is to say the least – grateful.

The Wounded Wisp
Session 3

Day 1
Clarissa here again!
Whilst I still love delving into the tomes in the temple I find myself waiting for the next invitation to adventure.

Venture Captain Drengle Drenge thinks we’ve been resting around too long and invites us to meet him. On the way he intercepts us dressed as a beggar.

He wants us to retrieve a particular package. He hands us a map to the Willow Wisp Bar. He would do this himself but he has to remain undercover. He still would like some creature comforts, and the package we are to retrieve is a bottle of wine from the cellars.

Drengle did us no favours as this is a standard dive bar. Obi claims he’s been thrown out of better. Strange place to store a bottle of fine winr.
Hi Janeria, she’s busy with more Pathfinder initiates. Virgul buys a round and speaks to the barkeep about the bottle of wine. The barkeep will take us down to the cellars shortly.
Yargos has lots of books mainly pathfinder chronicles. He seems to think the Pathinder chronicles to be the most accurate.
Aram Bin Kallel approaches us. Virgul integrates – Aram is a follower of Sarenrae former member of the society and current purveyer of curios.

Heryngale (I finally caught her name) is the barkeep about to take us down to the cellar. For some reason Zirgul is now a ranger not a sorcerer.
I start casting buffing spells and the others want to know why I and so paranoid. Time will tell.
Zirgul opens the first door, we start to file in across the fissure down the stair. Follow, follow, follow the yellow brick road.
The bottle we want turns out to be a lever to a hidden room. A creature jumps out at us, we don’t know what it is. Ir tuns down to attack Ddim. Ouch’s Ddim in sow cuddled with bad intentions. Ahh but he manages to get away. I heal Ddim.

Much combat ensures – to busy to write in my journal.

Ddim wants to know if its feeling vulnerable and alone – must be the creature retreats . We of course follow. It is now identified as a chocker, just what it did to Ddim.

Parchments of curious writings about the adventures of Solinius Foster and of things left undone that it would seem we should continue them. “The Lost Chronicles “ says obi, but perhaps the hidden chronicles would be a better description. Zirgul asks Yargos about the names in the parchment. It seems they were founding or early members of the society. It seems Foster and Elysia were divided about the need to share knowledge. “We should rename this adventure Wiki-Leeks” Obi.

Lets find the pathfinser wall of names, does it have the names listed in our parchment. They have puzzles under each name – I guess we have to solve them.

Travel to the Necropolis (graveyard)
We’re looking for the grave of Arkath as he might have been interred with a key that is mentioned in onw of our clues. Fægir recognises the cleric guarding the tomb as a priest of Asmodius. Ddim tries to bribe him
To let us in 10gp – refused. Zirgul goes for the lot bag idea of 50gp for all the names we need – refused. Ddim pays him a straight 50gp and we have out direction from him.

The cleric of Asmodius cast invisibility only to be found by our paladin so we all wave.
Door to the Mausoleum Zirgul to open. We ask the paladin to bing bong. Zirgul says no he likes surprises. Followed by a discussion on the different forms of interment. Ddim attacks a coffin only to hurt his hand. Obi says “Next time we use mace” Ddim asks is that what they mean by use head.

Let us return to the Wisp Inn. Yargos. To get some insight into our puzzles. We challenge him to unravel the puzzles of the 16 poses. We can get him to identify our coin (that we got in the coffin). It is a pathfindercoin, and it speaks it’s message to us. This needs to be deliver to pathfinder headquarters as well as us following up the clues as well.

Temple of the fells has shrines to each of the failed aspirants – the rest became gods.
Time to match domains to names – but will it help us?
Fimbriks house – missed why we are here but his name was in our parchments.

Beside the door are newspapers, yesterday’s going back 2 years. No back door. Accidently kick the door in. ddim says don’t – oh dear my elbow has gone thru the window. Desecrated Cocconuts “Wilson” yells Dd. Ddim says no he hasn’t broken the window. Obi says break and enter – he breaks we enter. Now Zirgul breaks a window for real this time – we all start to clamber in – no wait.
He tries to get to the door to let us in – right past the sleeping gnome and his two guards. Just as he gets the the main room swarms of spiders – I hate swarms – not it isn’t swarms but beetles so much better – Fire beetles.

Obi Orates – Zirgul thinks he is rotating. At risk to life and limb Zirgul ignores the beetles to open the door.
The paladin takes out 1 beetle with an impressive shield bash. Ddim deals with the last and looks for beetle’s bleeding heart. Fægir wants to clean carpet before it gets stained – too late. She now collects some of the glowing bugs guts. Ddim uses it as war paint. Fægir takes over and turns Ddims war paint into wonderful tribal art.

Zirgul tries to talk to the guards – no response – he then tries to smother one with a blanket. No response. Lets go into the study – ah a neatly penned letter. Wiffle is the password. We uneenter then we unbreak (mending spell) leaving things as we found then except for the newspapers which Fægir brings inside.

Back to the temple of the failed aspirants. Excitement in the streets. Large, no Huge crowd. Ah Sir Rhine Heart is about to attempt the starstone test to be a god, ddim challenges one of the crowd – gold piece if he doesn’t make. Ddim being Ddin. Over now – Now we go to the temple of the failed aspirants

Two stonemasons arguing over the spelling of the name Rhineheart. We look for the niche for Ogo Wiffle – did not work – try stand on the alter – still no. Irealise the name plate is an illusion behind which is a chalkboard and chalk. I write Wiffle on it and a secret door opens.

Rock passage way leading to a large cavern with a light at the end. Like moths to a flame we are drawn to it, and danger in the form of a Carrion Golem. Who promptly selects Zirgul to deliver damage to and a little disease. I try and slingshot it but moss, which is why I rarely try it, Fægir to do damage and gets some in return. I’ve rarely seem her go green, Oh no she’s fallen over. I try to heal her but don’t do much. I must pray harder to Irori. Paladin still alive as she attacks from the ground. Ddim very ill but still hits before going sown. My prayers to Irori have improved my healing – good as we seem to need it. After the new style of attack from the ground we finally kill it.

Glowing gem on desk who gets to it first. Fægir directs out attention to the papers on which it rests Too much time needed now. The gem has continual flame on it, and just when I thought all we have to do is leave – back in the main burial chamber – the APIS consortium minions – seem they want out stuff. Not without a fight of course. 4 of them. Ddim blinks and one dies or so it seems. Obi sends one to sleep. Fægir smite evil with charge against the bowman. Not Zirgul is actually Zirul sorry about that. Ddim goes after another, can he drop ot in one go? No not this time. Obi tries to coup de gras the sleeping one but only injures it. Fægir tries out his shield bash, the suggests we keep one alive. And to this aim promptly grapples the remaining one. Zirul helps. Stacks on. Dd dives in for stacks on. All under Ddim take 3 points non lethal damage – and the paladin passes out. I wonder if Ddim passed wind?

Dreng says we did well in the next few days get more paperwork.

Here endive this adventure!
We are now invited on an expedition to travel to Car Kuqta.

To all who manage to read this journal to the end I apologize, it was not until I recently re-read my joural that I realise how disjointed some of it is.

I can only try to do better.

The Confirmation
Session 2

Day 1
I am currently residing in Absalom. (I’m Clarissa by the way) An invitation has reached me to go to the Pig’s Paunch. “Start where it all began”.

An Elven man (Keritan – master of scribes) invites us to sit. He and his mates think it’s time for the group to undergo our Confirmation. Us includes myself, Ddim, and Miro. Janeria will accompany us.
We will travel to the caves and see what the gillmen are up to. Under Cortos Mount.

Ddim claims that on our previous meeting he could carry all the other party members. Them says speak to the short one to Janeria (bard) who in turn levels the look at him.
“Explore Report Co-operate” Janeria exclaims this is the Pathfinder Creed. Janeria then tries to get us to tell each other about ourselves.

Fægir worships Shelyn and seems to be a tattoo artist in his quiet times. Delia is a crafter of books and a Gnomish wizard. A lady who is dressed in robes almost identical to mine save for the depth of colour used.
Miro, happy to be away from Obi, now he might get some food. “Gillmen SUSHI” yells Ddim – Ah alligator sushi did not work.
The centaurs are said to surround the lower grounds of our journey – I hope they are friendly, I’d love to meet one.
Janeria says some die on confirmation. I say “I elect Ddim” then only joking.
Pass the siege towers around Absalom are pointed out. Fallen Fortress was in one. The day passes uneventfully
Zirul catches some more rabbits. I wonder who butchered them.

Day 2.
Janeria flips open her wayfinder to find our direction – I wouldn’t mind one of them.

In the Deep Forest – we hear a Rustle (Zirul says hello Russel) ahead and to our left – swarms! Yuck! I hate swarms – of spiders this time. Fægir (the paladin) now seems to be called Fabio.
The party start trying to find area of effect weapons. Delia does “Berniws” hands to which Fabio says we don’t want Bernie to have no hands.
Delia takes damage, the boys fire attack the spiders then I heal Delia. Zirul finishes off the spiders on Delia the old style way oil & fire. Zirul takes Damage, Fabio & Miro also take damage.
Miro is covered in the spiders – he tries to move out then turn & burning hands. I try to heal the party on mass and almost fail by healing minimal damage. Janeria offers to do some cure lights. I step back ashamed of my effort and let her heal the party.

Janeria hurries us along to get to the destination before the full moon rises.

A narrow crack in the cliff face hidden behind vines leads to the caves.
Suddenly a Minotaur comes crashing thru the forest. Janiera throws her pack into the cave and tells us to go on. She will deal with the Minotaur.
As we leave, Janiera can be heard using her oratory to full effect. Ddim “Why talk? Hit it!” We pick up her pack. Fægir goes bing bong.
Paladin hallucinates – we stand in a 3’ wide corridor waiting for a Gillman to pass so we can follow him – yes sir please push your way to the front, then we will follow you.

Water in the corridor blocking our path, 10’ wide 20’ deep – can we jump, should we swim. Oops I saw that wrong it’s a 20’ deep pit with 10’ of water – remember measure twice, cut once.
Zirol climbs down – ahh missed that glowing stone that he grabs – seems to be a cloak. Wood stakes at bottom. He sees to be having a hard time climbing out. Ah finally he learns to take it slowly and succeeds.
The boys pass a rope across then help the rest of us across. Ddim delights in easily climbing down and up with ease. Everyone tries to figure out what type of magic is on the cloak. The ranger decides to wear it anyway.
We approach the exit of this cave into the next. Our paladin does a bing bong and perceives a general aura of magic. There are drawings on the walls. Fægir and I try to interpret them,The farmer, the Fisherman, the Tailor and the Thief. The history and future society & 12 parables.Tinker Tailor Soldier Spy, Rub a dub dub.Meanwhile Zirul wonders over to the passage between the caves and sees a humanoid figure standing at the edge of a pool with some sort of pillar in it.
Fægir moves across the bridge – bing bonging as he goes – he calls out to the figure who is a Gillman –‘Uri’ Fægir the introduces himself as not Fabio Uri says he is listening to the silence. I say “Not gonna happen with us around”
Uri looks perturbly at Zirul – some of our party notice that the cloak Zirul is wearing is identical to Gillman cloaks. Uri claims it is his and Zirul returns the property.

Fægir does his fancy diplomacy to explain our quest to Uri and promises to explain not to wee in the sacred water. Around the little city model of Ancient Absalom is this a temple of Aroden and the bits of string and frogs and stuff are divine offerings.
Fægir rakes 4 lines in the ground in front of the water – Ding we did something right! Wrapping the city in cloth provides another ding. Fægir forfils the Thief requirement in a very un-paladin like way by stealing the most beautiful item he can see. Much talk about Paladins wee being holy and whether or not male paladins in combat would whip it out. Fægir claims he is not that sort of paladin.
We hear the sound of running water. Zirul wants to know what it is scared of. The paladin forgoes any attempt at stealth and tries diplomacy instead. What on – Kobolds of course. Fægir has gotten the Kobolds to make a map of the area for 5 gold. On payment they toss the parchment – in a bag with a stone – over the river to us. Have we bought a pig in a poke. Zirul now wants to know if he can just shoot the Kobolds – this erupts into an argument between Fægir and Ddim. Zirul leaps and jumps across the river. Ddim carries the little ones, Fægir wants them tossed to him. Ddim says that is bar sport – The gentler form of Dwarf tossing. You can toss 2 at a time.

We hear bardic oratory ahead. Could it be Janeira? Zirul suggests we go the other way. We can’t hear the ranger but Fægir says that’s just because he’s really stealthy. I guess we are just going to plough on ahead to see what’s happened. The ranger has been engulfed by a gelatinous cube. “Ah my dessert has engulfed me” Fægir. I’m in deep jelly. The ranger tries jelly wrestling – does not win. Engulfed for 9 rounds – D’dim claims he has seen characters die and resurrected in that time. Miro wants to put hand between D’dim’s legs and cast burning hands – Dragon fire. Delia would rather play with fishies. D’dim is insulted. Gelatinous cube destroyed as it wet’s itself.
Ah now we’ve reached the exit of the cave system. It is Janeira that I can hear. She is fighting a minotaur.
And of course there is a fast flowing river between us.
Miro and myself go as fast as they can towards the bridge- only to have D’dim stroll past them – he could at least have picked us up along the way. Janeira goes down a victim of her own whip. Miro attempts to run across the log and ends up straddling it. D’dim takes damage “I;m still standing’ erupts the chorus. Once again I perform the most ineffectual of group healing. D’dim goes down that leaves Miro and me available as targets – he chooses me. Oh dear everything goes dark.

Sorcerer, Sorcerer I dream of Miro disclaiming that he is a wizard. Paladin kills the minotaur and revels in healing the rest of us.

Janeira takes us back to Abaslom and looks at the notes she asked us to take. I suspect she thinks I am an over achiever. We get to name the caves – Arodens Caverns is the group decision.

Master of the Fallen Fortress
Session 1

Day 1

My name is Clarissa, I am a Gnomish cleric of Irori.

The head of the temple in Absalom (where I was raised), Ysia has decreed it is time for me to have some direct experience of the world. So she has sent me to the Pathfinders so I do not have to go out on my own.

I did undergo a refresher course on the use of Irori’s power – cool. However the crash course in fighting was – to put it – not to my liking.

Arriving at the pathfinders the door is locked. It seems we are unworthy. I follow the others to the pub – surly Ysia would not have sent me on a wild goose chase.

Someone comes in claiming an earthquake has opened some old Fortress. Sounds like time to get some real world experience. Obi (Halfling bard) is trying to rouse us all up to explore.

Miro & Ddim seem to want to come as well. Not surprising for Miro, as he is Obi’s identical twin – though Miro claims Obi is the fatter of the two. I’m not so sure about Ddim as he is a fierce looking half orc.

The four of us trave to the fortress. While still outside 3 nasty puppy dogs come out to attack us – not sure what happened but it was strangely exhilarating. I know I hit once but my companions did the rest.

We go into the first room. Ddim finds a spider – my curiosity gets the better of me and I step just inside the door. My Sling shot is a miss. Ddim seems to hit it OK. Then I KILLED IT !!!

It seems we have to climb the outside was – Yuk – fortunately Ddim can climb and then thoughtfully lowers a rope. Pulling all 3 of us in one go probably wan’t so good. I landed on Miro (Halfling Sorcerer).

Next room – Trogladites make us all sickened and all Miro & Obi can do is argue about who can hold their drink!

Trogs dead, Ddim falls over. (I think there was some healing from here). When Ddim comes to he asks Mori to stand on one foot, when Mori complies Ddim points and says “Balanced”.

Fire Skeletons nearly kill Ddim, we littlies kill them but now must rest. I have no healing left and Ddim is already snoring.

Day 2

More Trogs – Miro & Obi argue over who did most damage to kill one.Ddim hits next trog – but I kill it with a sling shot !!

Ddm wants me to eat its still beating heart. Why?

Oh dear I am starting to talk like Ddim and his stalted Common.

We find a prisoner Pathfinder. How to free?? Try key of course!! (I must have missed documenting that).

Miro & Obi argue again – Ddim says “And they say Ddim dim”

Miro gets lowered over edge and gets pulled back up enveloped by a swarm of bats.

Ddim attacks a crocodile crying “BOOTS” after macerating the croc and being told he can’t have boots – he cries “Sushi”.

The Pathfinder Bard we rescued (Yeah I know I skipped that bit) offers to sponser us to the Pathfinders.

Back in town. Wow!!! Everything’s gone so fast. No wonder there are gaps in the diaries in the temple. I see now why Ysia has sent me out here. I have an awful lot to learn.


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